godot/platform/winrt
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
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export WinRT: Fix exporting problems 2017-06-26 14:51:21 -03:00
SCsub Change winrt build to be less dependent on ANGLE 2017-06-07 12:50:38 -03:00
app.cpp Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
app.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
audio_driver_winrt.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
audio_driver_winrt.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
detect.py WinRT: Fix problem with Cert Kit validation 2017-07-12 01:33:42 -03:00
gl_context_egl.cpp Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
gl_context_egl.h Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
joystick_winrt.cpp Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
joystick_winrt.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
os_winrt.h Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
thread_winrt.cpp Implement missing WinRT functions 2017-06-07 11:36:00 -03:00
thread_winrt.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00