godot/servers/rendering/renderer_rd
Pedro J. Estébanez 68bfb779d1
Fix missed light clusters when inside clipped lights
(cherry picked from commit 605fdb655c)
2024-04-08 15:48:29 +02:00
..
effects Expose copy_effects copy compute shader in Mobile backend 2024-01-25 18:32:35 +01:00
environment Fix Volumetric Fog VoxelGI updates 2024-03-12 00:38:27 +01:00
forward_clustered Add fix for TAA passes rendering black meshes on XR 2024-04-08 15:48:29 +02:00
forward_mobile Fix: Address mobile resource leaks in render 2024-04-08 15:48:28 +02:00
shaders Fix 2D normals for transposed texture 2024-01-25 18:08:45 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix: Address mobile resource leaks in render 2024-04-08 15:48:28 +02:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-04-08 15:48:29 +02:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fix CanvasOcclusionShaderRD format error with double precision build. 2024-01-25 17:03:56 +01:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2024-01-25 17:03:57 +01:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
shader_rd.cpp Add shader_cache_dir_valid check to _save_to_cache 2024-03-11 15:00:44 +01:00
shader_rd.h [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00