.. |
effects
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Expose copy_effects copy compute shader in Mobile backend
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2024-01-25 18:32:35 +01:00 |
environment
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Fix Volumetric Fog VoxelGI updates
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2024-03-12 00:38:27 +01:00 |
forward_clustered
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Add fix for TAA passes rendering black meshes on XR
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2024-04-08 15:48:29 +02:00 |
forward_mobile
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Fix: Address mobile resource leaks in render
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2024-04-08 15:48:28 +02:00 |
shaders
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Fix 2D normals for transposed texture
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2024-01-25 18:08:45 +01:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Fix: Address mobile resource leaks in render
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2024-04-08 15:48:28 +02:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-04-08 15:48:29 +02:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Fix CanvasOcclusionShaderRD format error with double precision build.
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2024-01-25 17:03:56 +01:00 |
renderer_canvas_render_rd.h
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Debug CanvasItem redraw
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2023-08-28 12:53:56 +02:00 |
renderer_compositor_rd.cpp
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Use render method from OS in compositor RD; Update related UI
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2024-01-25 17:03:57 +01:00 |
renderer_compositor_rd.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
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Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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2024-03-12 00:38:27 +01:00 |
renderer_scene_render_rd.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
shader_rd.cpp
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Add shader_cache_dir_valid check to _save_to_cache
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2024-03-11 15:00:44 +01:00 |
shader_rd.h
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |