godot/servers/rendering/renderer_rd/forward_clustered
Bill b4ba90e432
Add fix for TAA passes rendering black meshes on XR
(cherry picked from commit b44f1c5176)
2024-04-08 15:48:29 +02:00
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SCsub
render_forward_clustered.cpp Add fix for TAA passes rendering black meshes on XR 2024-04-08 15:48:29 +02:00
render_forward_clustered.h Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
scene_shader_forward_clustered.cpp Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00