..
AABB.cs
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
Basis.cs
#18051 : Do not use var
in a for-loop, or where type is not obvious
2018-04-17 07:39:37 +09:00
Color.cs
#18051 : Do not use var
in a for-loop, or where type is not obvious
2018-04-17 07:39:37 +09:00
DebuggingUtils.cs
#18051 : Do not use var
in a for-loop, or where type is not obvious
2018-04-17 07:39:37 +09:00
ExportAttribute.cs
Mono: Make the bindings generator output enums
2017-12-24 04:20:41 +01:00
GD.cs
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
GodotMethodAttribute.cs
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
GodotSynchronizationContext.cs
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
GodotTaskScheduler.cs
Set current SynchronizationContext before the game loop starts
2018-05-15 15:09:40 +02:00
IAwaitable.cs
Added mono module
2017-10-03 00:01:26 +02:00
IAwaiter.cs
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
MarshalUtils.cs
#18051 : Do not use var
in a for-loop, or where type is not obvious
2018-04-17 07:39:37 +09:00
Mathf.cs
#18051 : Remove redundant parenthesis
2018-04-17 07:39:37 +09:00
MathfEx.cs
[Mono] Improve Mathf
2018-04-13 20:15:49 +03:00
Plane.cs
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
Quat.cs
#18051 : Remove redundant parenthesis
2018-04-17 07:39:37 +09:00
Rect2.cs
#18051 : Remove redundant parenthesis
2018-04-17 07:39:37 +09:00
RPCAttributes.cs
Added mono module
2017-10-03 00:01:26 +02:00
SignalAttribute.cs
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
SignalAwaiter.cs
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
StringExtensions.cs
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
ToolAttribute.cs
Convert DOS line endings to Unix line endings
2017-11-05 11:37:59 +01:00
Transform2D.cs
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
Transform.cs
#18051 : Remove redundant parenthesis
2018-04-17 07:39:37 +09:00
Vector2.cs
round / ceil methods for c sharp vectors
2018-05-04 20:17:10 +08:00
Vector3.cs
round / ceil methods for c sharp vectors
2018-05-04 20:17:10 +08:00
VERSION.txt
Replace float with real_t, default Vectors, other misc C# improvements
2018-03-22 21:53:21 -05:00