godot/scene
Fabio Alessandrelli 3eba84e1d7 Properly update node after clearing shapes in _update_shapes_from_children()
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
..
2d Properly update node after clearing shapes in _update_shapes_from_children() 2015-12-02 11:30:48 +01:00
3d Properly update node after clearing shapes in _update_shapes_from_children() 2015-12-02 11:30:48 +01:00
animation Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
audio Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
gui Script Editor: automatic indentation after a colon 2015-11-29 17:13:29 +01:00
io Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
main Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
resources -Fixed bug with scene inheritance, should work again 2015-11-28 20:56:14 -03:00
register_scene_types.cpp -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00