godot/platform
Rémi Verschelde 3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
..
android Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
haiku Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
iphone Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
javascript Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
osx Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
server Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
uwp Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
windows Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
x11 Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
SCsub Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00