godot/platform/windows
Rémi Verschelde 3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
..
export Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Merge pull request #11568 from endragor/loggers 2017-10-02 23:51:26 +02:00
context_gl_win.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
context_gl_win.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
crash_handler_win.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_win.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
ctxgl_procaddr.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ctxgl_procaddr.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
detect.py SCons: make use_lto a global option and opt-in for iphone 2017-11-02 09:11:50 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot_res.rc Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
joypad.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
joypad.h Fix files header 2017-09-01 21:07:55 +07:00
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
key_mapping_win.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
lang_table.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
os_windows.h Add initial support for the XDG Base Directory spec 2017-11-19 20:54:24 +01:00
packet_peer_udp_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_windows.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_windows.h Fix enums bindings 2017-09-13 20:57:07 +03:00
stream_peer_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00