godot/platform/android/export
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
..
export.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
export.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00