0ce49800ac
Also MIDIMessage
451 lines
14 KiB
C++
451 lines
14 KiB
C++
/*************************************************************************/
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/* xr_interface_gdnative.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "xr_interface_gdnative.h"
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#include "core/input/input.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/xr/xr_positional_tracker.h"
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void XRInterfaceGDNative::_bind_methods() {
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ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
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ADD_PROPERTY_DEFAULT("ar_is_anchor_detection_enabled", false);
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}
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XRInterfaceGDNative::XRInterfaceGDNative() {
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print_verbose("Construct gdnative interface\n");
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// we won't have our data pointer until our library gets set
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data = nullptr;
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interface = nullptr;
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}
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XRInterfaceGDNative::~XRInterfaceGDNative() {
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print_verbose("Destruct gdnative interface\n");
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if (interface != nullptr && is_initialized()) {
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uninitialize();
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};
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// cleanup after ourselves
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cleanup();
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}
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void XRInterfaceGDNative::cleanup() {
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if (interface != nullptr) {
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interface->destructor(data);
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data = nullptr;
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interface = nullptr;
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}
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}
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void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_interface) {
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// this should only be called once, just being paranoid..
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if (interface) {
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cleanup();
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interface = NULL;
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}
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// validate
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ERR_FAIL_NULL(p_interface);
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ERR_FAIL_COND_MSG(p_interface->version.major < 4, "This is an incompatible GDNative XR plugin.");
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// bind to our interface
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interface = p_interface;
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// Now we do our constructing...
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data = interface->constructor((godot_object *)this);
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}
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StringName XRInterfaceGDNative::get_name() const {
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ERR_FAIL_COND_V(interface == nullptr, StringName());
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godot_string result = interface->get_name(data);
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StringName name = *(String *)&result;
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godot_string_destroy(&result);
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return name;
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}
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int XRInterfaceGDNative::get_capabilities() const {
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int capabilities;
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ERR_FAIL_COND_V(interface == nullptr, 0); // 0 = None
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capabilities = interface->get_capabilities(data);
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return capabilities;
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}
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bool XRInterfaceGDNative::get_anchor_detection_is_enabled() const {
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ERR_FAIL_COND_V(interface == nullptr, false);
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return interface->get_anchor_detection_is_enabled(data);
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}
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void XRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_anchor_detection_is_enabled(data, p_enable);
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}
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int XRInterfaceGDNative::get_camera_feed_id() {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return (unsigned int)interface->get_camera_feed_id(data);
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}
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uint32_t XRInterfaceGDNative::get_view_count() {
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uint32_t view_count;
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ERR_FAIL_COND_V(interface == nullptr, 1);
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view_count = interface->get_view_count(data);
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return view_count;
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}
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bool XRInterfaceGDNative::is_initialized() const {
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ERR_FAIL_COND_V(interface == nullptr, false);
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return interface->is_initialized(data);
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}
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bool XRInterfaceGDNative::initialize() {
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ERR_FAIL_COND_V(interface == nullptr, false);
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bool initialized = interface->initialize(data);
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if (initialized) {
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// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
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XRServer *xr_server = XRServer::get_singleton();
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if ((xr_server != nullptr) && (xr_server->get_primary_interface() == nullptr)) {
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xr_server->set_primary_interface(this);
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};
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};
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return initialized;
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}
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void XRInterfaceGDNative::uninitialize() {
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ERR_FAIL_COND(interface == nullptr);
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XRServer *xr_server = XRServer::get_singleton();
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if (xr_server != nullptr) {
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// Whatever happens, make sure this is no longer our primary interface
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xr_server->clear_primary_interface_if(this);
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}
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interface->uninitialize(data);
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}
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Size2 XRInterfaceGDNative::get_render_targetsize() {
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ERR_FAIL_COND_V(interface == nullptr, Size2());
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godot_vector2 result = interface->get_render_targetsize(data);
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Vector2 *vec = (Vector2 *)&result;
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return *vec;
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}
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Transform3D XRInterfaceGDNative::get_camera_transform() {
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Transform3D *ret;
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ERR_FAIL_COND_V(interface == nullptr, Transform3D());
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godot_transform3d t = interface->get_camera_transform(data);
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ret = (Transform3D *)&t;
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return *ret;
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}
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Transform3D XRInterfaceGDNative::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
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Transform3D *ret;
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ERR_FAIL_COND_V(interface == nullptr, Transform3D());
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godot_transform3d t = interface->get_transform_for_view(data, (int)p_view, (godot_transform3d *)&p_cam_transform);
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ret = (Transform3D *)&t;
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return *ret;
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}
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CameraMatrix XRInterfaceGDNative::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
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CameraMatrix cm;
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ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
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interface->fill_projection_for_view(data, (godot_real_t *)cm.matrix, (godot_int)p_view, p_aspect, p_z_near, p_z_far);
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return cm;
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}
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Vector<BlitToScreen> XRInterfaceGDNative::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
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// possibly move this as a member variable and add a callback to populate?
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Vector<BlitToScreen> blit_to_screen;
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ERR_FAIL_COND_V(interface == nullptr, blit_to_screen);
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// must implement
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interface->commit_views(data, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
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return blit_to_screen;
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}
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unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
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}
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void XRInterfaceGDNative::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
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ERR_FAIL_COND(interface == nullptr);
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interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
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}
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void XRInterfaceGDNative::process() {
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ERR_FAIL_COND(interface == nullptr);
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interface->process(data);
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}
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void XRInterfaceGDNative::notification(int p_what) {
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ERR_FAIL_COND(interface == nullptr);
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interface->notification(data, p_what);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// some helper callbacks
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extern "C" {
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void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface) {
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// Must be on a version 4 plugin
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ERR_FAIL_COND_MSG(p_interface->version.major < 4, "GDNative XR interfaces build for Godot 3.x are not supported.");
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Ref<XRInterfaceGDNative> new_interface;
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new_interface.instantiate();
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new_interface->set_interface((const godot_xr_interface_gdnative *)p_interface);
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XRServer::get_singleton()->add_interface(new_interface);
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}
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godot_real_t GDAPI godot_xr_get_worldscale() {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, 1.0);
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return xr_server->get_world_scale();
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}
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godot_transform3d GDAPI godot_xr_get_reference_frame() {
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godot_transform3d reference_frame;
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Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
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XRServer *xr_server = XRServer::get_singleton();
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if (xr_server != nullptr) {
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*reference_frame_ptr = xr_server->get_reference_frame();
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} else {
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memnew_placement(&reference_frame, Transform3D);
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}
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return reference_frame;
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}
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void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
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// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
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XRInterface::Eyes eye = (XRInterface::Eyes)p_eye;
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#if 0
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RID *render_target = (RID *)p_render_target;
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#endif
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Rect2 screen_rect = *(Rect2 *)p_rect;
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if (eye == XRInterface::EYE_LEFT) {
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screen_rect.size.x /= 2.0;
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} else if (p_eye == XRInterface::EYE_RIGHT) {
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screen_rect.size.x /= 2.0;
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screen_rect.position.x += screen_rect.size.x;
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}
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#ifndef _MSC_VER
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#warning this needs to be redone
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#endif
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#if 0
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RSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
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#endif
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}
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godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target) {
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// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
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// This is a handy function to expose that.
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#if 0
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RID *render_target = (RID *)p_render_target;
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RID eye_texture = RSG::storage->render_target_get_texture(*render_target);
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#endif
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#ifndef _MSC_VER
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#warning need to obtain this ID again
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#endif
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uint32_t texid = 0; //RS::get_singleton()->texture_get_texid(eye_texture);
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return texid;
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}
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godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, 0);
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Input *input = Input::get_singleton();
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ERR_FAIL_NULL_V(input, 0);
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Ref<XRPositionalTracker> new_tracker;
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new_tracker.instantiate();
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new_tracker->set_tracker_name(p_device_name);
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new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
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if (p_hand == 1) {
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new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
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} else if (p_hand == 2) {
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new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
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}
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// also register as joystick...
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int joyid = input->get_unused_joy_id();
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if (joyid != -1) {
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new_tracker->set_joy_id(joyid);
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input->joy_connection_changed(joyid, true, p_device_name, "");
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}
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if (p_tracks_orientation) {
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Basis orientation;
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new_tracker->set_orientation(orientation);
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}
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if (p_tracks_position) {
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Vector3 position;
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new_tracker->set_position(position);
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}
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// add our tracker to our server and remember its pointer
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xr_server->add_tracker(new_tracker);
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// note, this ID is only unique within controllers!
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return new_tracker->get_tracker_id();
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}
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void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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Input *input = Input::get_singleton();
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ERR_FAIL_NULL(input);
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Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
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if (remove_tracker.is_valid()) {
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// unset our joystick if applicable
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int joyid = remove_tracker->get_joy_id();
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if (joyid != -1) {
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input->joy_connection_changed(joyid, false, "", "");
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remove_tracker->set_joy_id(-1);
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}
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// remove our tracker from our server
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xr_server->remove_tracker(remove_tracker);
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remove_tracker.unref();
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}
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}
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void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
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if (tracker.is_valid()) {
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Transform3D *transform = (Transform3D *)p_transform;
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if (p_tracks_orientation) {
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tracker->set_orientation(transform->basis);
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}
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if (p_tracks_position) {
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tracker->set_rw_position(transform->origin);
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}
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}
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}
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void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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Input *input = Input::get_singleton();
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ERR_FAIL_NULL(input);
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Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
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if (tracker.is_valid()) {
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int joyid = tracker->get_joy_id();
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if (joyid != -1) {
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input->joy_button(joyid, (JoyButton)p_button, p_is_pressed);
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}
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}
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}
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void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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Input *input = Input::get_singleton();
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ERR_FAIL_NULL(input);
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Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
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if (tracker.is_valid()) {
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int joyid = tracker->get_joy_id();
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if (joyid != -1) {
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Input::JoyAxisValue jx;
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jx.min = p_can_be_negative ? -1 : 0;
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jx.value = p_value;
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input->joy_axis(joyid, (JoyAxis)p_axis, jx);
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}
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}
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}
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godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, 0.0);
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Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
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if (tracker.is_valid()) {
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return tracker->get_rumble();
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}
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return 0.0;
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}
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}
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