godot/platform/android
2022-05-23 23:11:53 +02:00
..
api Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
export Fix the logic to restart the Godot application 2022-05-23 13:15:48 -07:00
java Merge pull request #61333 from m4gr3d/fix_restart_logic_main 2022-05-23 23:11:53 +02:00
plugin Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
vulkan Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
android_input_handler.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
android_input_handler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
android_keys_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
android_keys_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_driver_opensl.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
audio_driver_opensl.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py Increase compiler optimization when using target=release on iOS/Android 2022-05-13 01:12:20 +02:00
dir_access_jandroid.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
dir_access_jandroid.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
display_server_android.cpp Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
display_server_android.h Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
file_access_android.cpp Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
file_access_android.h Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
java_class_wrapper.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
java_godot_io_wrapper.cpp Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
java_godot_io_wrapper.h Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
java_godot_lib_jni.cpp Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
java_godot_lib_jni.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
java_godot_view_wrapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
java_godot_view_wrapper.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
java_godot_wrapper.cpp Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
java_godot_wrapper.h Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
jni_utils.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
jni_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
net_socket_android.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
net_socket_android.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
os_android.cpp Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
os_android.h Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
string_android.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
thread_jandroid.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
thread_jandroid.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
tts_android.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
tts_android.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.