godot/modules/gdscript
Rémi Verschelde b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp reverted to ==, if a line is missing a statement, we'll have to make sure to add it 2016-06-17 21:57:46 -03:00
gd_function.cpp Made many built-in gdscript functions return more descriptive errors, closes #5150 2016-06-11 19:43:38 -03:00
gd_function.h Some cleanup to GDScript 2016-05-31 22:33:43 -03:00
gd_functions.cpp Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp remove unnecesary found bug? print, closes #5028 2016-06-11 20:36:28 -03:00
gd_parser.h -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
gd_script.cpp Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
gd_script.h -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
gd_tokenizer.cpp gdscript tokenizer will dislike use of case, closes #4991 2016-06-11 21:45:37 -03:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00