godot/scene
vitika9 e88f387958
Added check for SceneTree being null
(cherry picked from commit 51501dadcc)
2021-12-21 11:27:33 +01:00
..
2d Fixed awkwardly named AnimatedSprite Setters. 2021-12-10 17:57:39 +01:00
3d VehicleWheel can now return the surface it's colliding with. 2021-12-10 19:01:06 +01:00
animation Add option to use handles to RID 2021-12-06 14:43:34 +00:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui [3.x]Fix BaseButton's localization for tooltip text with shortcut 2021-12-21 03:44:16 +08:00
main Added check for SceneTree being null 2021-12-21 11:27:33 +01:00
resources Stop asuming a default value of NIL means there's no default 2021-12-21 11:27:14 +01:00
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-21 11:27:14 +01:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-21 11:27:14 +01:00
register_scene_types.cpp Make default/project theme wait for modules before initializing 2021-11-30 18:59:32 +03:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 18:59:32 +03:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00