godot/scene
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
..
2d Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
3d Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
io Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
main Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
resources Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
register_scene_types.cpp Merge pull request #7352 from Zylann/polyline 2017-02-12 23:30:04 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00