godot/platform/osx
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
export
context_gl_osx.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
context_gl_osx.mm Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
crash_handler_osx.h
crash_handler_osx.mm
detect.py SCons: Streamline Vulkan buildsystem + fixups 2020-02-11 11:59:04 +01:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
os_osx.mm Restore parts of #33783 and #32809 missing after rebase. 2020-02-11 12:06:30 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_osx_builders.py
power_osx.cpp
power_osx.h
SCsub Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
semaphore_osx.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
semaphore_osx.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
vulkan_context_osx.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
vulkan_context_osx.mm Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00