Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! |
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.. | ||
export | ||
context_gl_osx.h | ||
context_gl_osx.mm | ||
crash_handler_osx.h | ||
crash_handler_osx.mm | ||
detect.py | ||
dir_access_osx.h | ||
dir_access_osx.mm | ||
godot_main_osx.mm | ||
joypad_osx.cpp | ||
joypad_osx.h | ||
logo.png | ||
os_osx.h | ||
os_osx.mm | ||
platform_config.h | ||
platform_osx_builders.py | ||
power_osx.cpp | ||
power_osx.h | ||
SCsub | ||
semaphore_osx.cpp | ||
semaphore_osx.h | ||
vulkan_context_osx.h | ||
vulkan_context_osx.mm |