godot/modules/gdnative/gdnative
2021-12-02 11:45:11 +01:00
..
aabb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
array.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
basis.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
color.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
dictionary.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdnative.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
node_path.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
pool_arrays.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quat.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rect2.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rid.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_name.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string.cpp Changed type to make it work on x32 architecture. 2021-01-13 16:17:09 +01:00
transform2d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
variant.cpp Revert "Expose Variant operator= to GDNative" 2021-12-02 11:45:11 +01:00
vector2.cpp [3.x] Backport some APIs in math structs 2021-11-27 01:19:45 -06:00
vector3.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00