godot/core/debugger
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
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SCsub
debugger_marshalls.cpp
debugger_marshalls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
engine_debugger.cpp Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
engine_debugger.h Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
engine_profiler.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
engine_profiler.h Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
local_debugger.cpp Remove SceneTree dependency from LocalDebugger 2022-06-29 19:49:27 -06:00
local_debugger.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
remote_debugger.cpp Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
remote_debugger.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
remote_debugger_peer.cpp
remote_debugger_peer.h
script_debugger.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
script_debugger.h Add a new HashSet template 2022-05-20 22:40:38 +02:00