godot/platform/iphone
Pedro J. Estébanez abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
..
api [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:29:09 +03:00
export [iOS export] Capture and display xcodebuild output. 2021-11-07 11:06:21 +02:00
plugin [iOS] Fix plugin configuration loading 2021-07-15 10:40:56 +02:00
SCsub
app_delegate.h
app_delegate.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm Add off-screen GL context 2021-11-09 12:19:12 +01:00
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00
godot_view.h
godot_view.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m
native_video_view.h
native_video_view.m
os_iphone.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
os_iphone.mm Add off-screen GL context 2021-11-09 12:19:12 +01:00
platform_config.h
power_iphone.cpp
power_iphone.h
view_controller.h
view_controller.mm