godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
..
blit.glsl Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
bokeh_dof.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_occlusion.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_sdf.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_uniforms_inc.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
canvas.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_render.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_store.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy_to_fb.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cube_to_dp.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_downsampler.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_roughness.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
decal_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
gi.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_sdf.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_write.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
light_data_inc.glsl Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
luminance_reduce.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
particles_copy.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
particles.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
resolve.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
roughness_limiter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
scene_forward_aa_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_clustered_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_clustered.glsl Fix typos with codespell 2021-05-20 12:38:56 +02:00
scene_forward_gi_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_lights_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_mobile_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_mobile.glsl Fix typos with codespell 2021-05-20 12:38:56 +02:00
screen_space_reflection_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
SCsub Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
sdfgi_debug_probes.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_integrate.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_preprocess.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
skeleton.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
sky.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sort.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_blur.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_downsample.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_interleave.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
tonemap.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
volumetric_fog.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00