godot/scene
Rémi Verschelde 2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
..
2d Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
3d Fix physics platform behaviour regression 2024-09-23 10:56:24 +01:00
animation Update AnimationTree parameter list when updating AnimationNodeTransition input names 2024-09-20 16:21:03 +08:00
audio Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active` 2024-08-30 17:16:46 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #90743 from timothyqiu/empty-selection-clipboard 2024-09-23 12:27:35 +02:00
main [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
resources Merge pull request #97314 from tetrapod00/visual-shader-remap 2024-09-23 16:14:04 +02:00
theme Merge pull request #72680 from Koyper/split_container_improvements 2024-09-17 21:01:45 +02:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00