godot/scene
Rémi Verschelde 05a8ddf3d2
SceneTree: Fix type hints for `global_menu_action` signal
Fixes https://github.com/godotengine/godot-headers/issues/89.

(cherry picked from commit 6ba10c6c1f)
2021-04-29 13:27:42 +02:00
..
2d Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
3d Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
animation Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-17 10:51:22 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Fix LineEdit undo behaves strangely 2021-04-29 13:04:39 +02:00
main SceneTree: Fix type hints for `global_menu_action` signal 2021-04-29 13:27:42 +02:00
resources [3.2] Prevents default values of VSNodeCustom from overriding by a script 2021-04-26 11:50:44 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00