godot/scene/2d
rafallus 3ab33d3ce9
Check if _direct_state_changed() argument is valid
- Modified classes: RigidBody, PhysicalBone, VehicleBody, RigidBody2D, KinematicBody2D
- The input argument is untrusted even in release mode

(cherry picked from commit e075b6b411)
2021-04-26 11:51:00 +02:00
..
SCsub
animated_sprite.cpp Re-allow playing AnimatedSprite2D without frames 2021-04-05 15:01:01 +02:00
animated_sprite.h
area_2d.cpp Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
area_2d.h
audio_stream_player_2d.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
audio_stream_player_2d.h Modernize atomics 2021-02-18 12:23:25 +01:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Camera2D: Update scrolls when the Viewport is resized 2021-03-09 17:17:51 +01:00
camera_2d.h Camera2D: Update scrolls when the Viewport is resized 2021-03-09 17:17:51 +01:00
canvas_item.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
canvas_item.h Modernize Mutex 2021-02-18 11:58:08 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Fix errors with invalid CollisionPolygon2D 2021-03-05 22:45:29 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp Collision Shape 2D 'Disabled' Visualization Correction 2021-02-19 15:51:43 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
cpu_particles_2d.h Modernize Mutex 2021-02-18 11:58:08 +01:00
joints_2d.cpp Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
joints_2d.h Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Line2D::set_point_position Fail if passed index is out of bounds 2021-02-22 10:16:22 +01:00
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Validate argument in Navigation2D::navpoly_add 2021-03-31 20:10:51 +02:00
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
sprite.h
tile_map.cpp Added `show_collision` property. 2021-03-05 01:21:40 +05:30
tile_map.h TileMap: Make collision visibility opt-in 2021-03-30 23:39:37 +02:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h