godot/drivers/gles3
Yuri Rubinsky 816600382e Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` 2022-10-09 06:32:50 +03:00
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effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
storage Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` 2022-10-09 06:32:50 +03:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Allow clearing backbuffer after finishing CanvasGroup 2022-10-07 14:13:40 -07:00
rasterizer_canvas_gles3.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
rasterizer_gles3.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
rasterizer_gles3.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
rasterizer_scene_gles3.cpp Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
rasterizer_scene_gles3.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shader_gles3.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00