godot/scene
Sergey Pershenkov 431c032d8c Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.

(cherry picked from commit 3b146c5eaa)
2022-05-16 22:47:46 +03:00
..
2d Add autocompletion for AnimatedSprite.play() 2022-05-05 09:04:40 +08:00
3d Physics Interpolation - add warnings to RESET_PHYSICS_INTERPOLATION 2022-05-10 11:17:58 +01:00
animation Improve Tween infinite loop detection 2022-05-05 13:47:23 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-06 19:31:31 +02:00
gui Make various improvements to OptionButton 2022-05-16 22:47:46 +03:00
main Physics Interpolation - add interpolation mode property to node 2022-05-07 13:51:49 +01:00
resources Add interpolation modes to Gradient 2022-05-12 14:24:04 -05:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
scene_string_names.h Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00