godot/core
Juan Linietsky 4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
..
bind begin new serialization framework 2015-02-15 01:21:26 -03:00
io fixes to HTTPClient 2015-02-11 07:57:51 -03:00
math begin new serialization framework 2015-02-15 01:21:26 -03:00
os Add InputEvent::ACTION get/set support for variant 2015-01-20 20:01:02 +08:00
allocators.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
array.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
balloon_allocator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color.cpp closes #163 2014-12-08 23:26:19 -05:00
color.h More 3D Work 2014-06-16 10:22:26 -03:00
command_queue_mt.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
command_queue_mt.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
compressed_translation.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
compressed_translation.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_string_names.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_string_names.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dictionary.cpp Fix for bug 1088 2015-01-02 13:31:25 +02:00
dictionary.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dvector.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dvector.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
error_list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_macros.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_macros.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
event_queue.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
event_queue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fpstr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fpstr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
func_ref.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
func_ref.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
global_constants.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
global_constants.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
globals.cpp Fix CppCheck 'duplicateExpression' warning 2014-11-07 05:26:41 +00:00
globals.h Misc Fixes 2014-06-27 23:21:45 -03:00
hash_map.h A bit of everything: 2014-05-14 01:22:15 -03:00
hashfuncs.h A bit of everything: 2014-05-14 01:22:15 -03:00
image_quantize.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
image.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
image.h UDP Fixes 2014-11-13 00:53:12 -03:00
input_map.cpp added bindings for InputMap 2014-04-23 21:48:16 -04:00
input_map.h added bindings for InputMap 2014-04-23 21:48:16 -04:00
int_types.h wrong typedef - closes #270 2014-12-08 23:53:55 -05:00
list.h Godot UI is quick and snappy again! 2015-02-15 12:38:25 -03:00
make_binders.py Small Fixes 2014-09-17 11:53:29 -03:00
map.h -improved physics ccd 2014-02-19 11:57:14 -03:00
message_queue.cpp -Support for changing fonts 2014-04-05 12:39:30 -03:00
message_queue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
method_bind.cpp New Code Completion 2014-12-16 22:31:57 -03:00
method_bind.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
multi_bucket_array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
object_type_db.cpp fixes 2015-01-13 11:22:56 -03:00
object_type_db.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
object.cpp New Code Completion 2014-12-16 22:31:57 -03:00
object.h New Code Completion 2014-12-16 22:31:57 -03:00
packed_data_container.cpp Light Baker! 2014-06-11 10:41:03 -03:00
packed_data_container.h Light Baker! 2014-06-11 10:41:03 -03:00
pair.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pair.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_db.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_db.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_remap.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_remap.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pool_allocator.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pool_allocator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
print_string.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
print_string.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
ref_ptr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ref_ptr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_core_types.cpp Fixes 2014-12-20 15:30:06 -03:00
register_core_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
res_ptr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
res_ptr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource.cpp Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version 2015-02-10 14:23:49 -07:00
resource.h fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
rid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ring_buffer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
safe_refcount.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
safe_refcount.h -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_debugger_debugger.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_local.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_local.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_remote.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_debugger_remote.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_language.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
script_language.h New Code Completion 2014-12-16 22:31:57 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
self_list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
set.h begin new serialization framework 2015-02-15 01:21:26 -03:00
simple_type.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sort.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
string_db.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
string_db.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
translation.cpp -Fix shortcuts for OSX code completion, fixes #1111 2015-01-04 11:03:31 -03:00
translation.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
typedefs.h -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
ucaps.h Misc Fixes 2014-06-27 23:21:45 -03:00
undo_redo.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
undo_redo.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ustring.cpp Completed more complex formatting. 2015-02-01 20:18:38 +00:00
ustring.h Completed implementing standard formatting. 2015-02-01 18:42:36 +00:00
variant_call_bind.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
variant_call.cpp fix return value of slide and reflect 2015-02-15 11:26:31 -03:00
variant_construct_string.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
variant_op.cpp Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-01 20:29:11 +00:00
variant.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
variant.h begin new serialization framework 2015-02-15 01:21:26 -03:00
vector.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vmap.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vmap.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
vset.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vset.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00