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bind
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IME window follow the input cursor.
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2017-07-11 18:36:20 +08:00 |
helper
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
io
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
math
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
os
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IME window follow the input cursor.
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2017-07-11 18:36:20 +08:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
allocators.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
array.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
array.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
class_db.cpp
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Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
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2017-06-23 15:10:46 -03:00 |
class_db.h
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Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
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2017-06-23 15:10:46 -03:00 |
color.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
color.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
color_names.inc
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Add missing map.h include in color defs
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2017-01-15 12:51:47 +01:00 |
command_queue_mt.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
command_queue_mt.h
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Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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2017-06-17 23:27:42 -03:00 |
compressed_translation.cpp
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Split thirdparty smaz.c out of compressed_translation.cpp
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2017-04-28 21:19:24 +02:00 |
compressed_translation.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
core_string_names.cpp
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-Added folding to property editor, persistent on objects it edits
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2017-06-25 17:31:22 -03:00 |
core_string_names.h
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-Added folding to property editor, persistent on objects it edits
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2017-06-25 17:31:22 -03:00 |
dictionary.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dictionary.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dvector.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dvector.h
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Merge pull request #8943 from RandomShaper/fix-error-handling
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2017-07-05 10:55:11 +02:00 |
engine.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
engine.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
error_list.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
error_macros.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
error_macros.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
event_queue.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
event_queue.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
func_ref.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
func_ref.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
global_config.cpp
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[#7212] Fixed missing 'Variant' return values in documentation.
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2017-07-11 13:25:51 +02:00 |
global_config.h
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Revert "Use .godot as file extension for project files."
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2017-04-29 17:56:51 +02:00 |
global_constants.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
global_constants.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
hash_map.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
hashfuncs.h
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Correct Variant::hash_compare()
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2017-04-14 11:31:18 +02:00 |
image.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
image.h
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
input_map.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
input_map.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
int_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
list.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
make_binders.py
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
map.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
message_queue.cpp
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Make MessageQueue::flush() reentrant
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2017-05-18 13:02:49 +02:00 |
message_queue.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
method_bind.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
method_bind.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
method_ptrcall.h
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fixed PowerState enum cast
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2017-06-01 00:16:33 +02:00 |
object.cpp
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Added a simpler/faster way to bind script languages instance wrappers to Godot
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2017-07-16 12:40:23 -03:00 |
object.h
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Added a simpler/faster way to bind script languages instance wrappers to Godot
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2017-07-16 12:40:23 -03:00 |
packed_data_container.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
packed_data_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pair.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_db.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_db.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_remap.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_remap.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pool_allocator.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pool_allocator.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
print_string.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
print_string.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ref_ptr.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ref_ptr.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reference.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reference.h
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fixed ptrcall cast for const Ref<T>
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2017-06-20 21:38:21 +02:00 |
register_core_types.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
register_core_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource.cpp
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
resource.h
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
rid.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rid.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ring_buffer.h
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RingBuffer: Adds find() method
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2017-05-05 02:09:43 +02:00 |
safe_refcount.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
safe_refcount.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_debugger_local.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_debugger_local.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_debugger_remote.cpp
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
script_debugger_remote.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_language.cpp
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Added a simpler/faster way to bind script languages instance wrappers to Godot
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2017-07-16 12:40:23 -03:00 |
script_language.h
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Added a simpler/faster way to bind script languages instance wrappers to Godot
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2017-07-16 12:40:23 -03:00 |
self_list.h
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-Fix for multiple reflection probes causing issues.
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2017-07-15 18:42:06 -03:00 |
set.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
simple_type.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sort.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
string_db.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
string_db.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
translation.cpp
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
translation.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
typedefs.h
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Move VERSION_MKSTRING logic to version.h
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2017-04-20 12:14:34 +02:00 |
ucaps.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
undo_redo.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
undo_redo.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ustring.cpp
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Fix crash with String copy from with NULL string parameter
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2017-06-25 21:57:06 +08:00 |
ustring.h
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Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
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2017-05-12 13:02:25 +01:00 |
variant.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
variant.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
variant_call.cpp
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Add basic compression functions to PoolBaseArray
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2017-06-19 16:38:10 -03:00 |
variant_construct_string.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
variant_op.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
variant_parser.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
variant_parser.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
vector.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
version.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
vmap.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
vset.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |