godot/servers/physics_2d
Rémi Verschelde fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
[3.2]  Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
area_2d_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:08:33 +01:00
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp Wrap angles to (-pi, pi) in momentum calculation. 2020-09-24 14:43:06 +02:00
body_2d_sw.h
body_pair_2d_sw.cpp fix laxist collision detection on one way shapes 2020-07-03 15:34:30 +02:00
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:11:21 +01:00
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:11:21 +01:00
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp Fix how Line2D obtains the other object's supports 2020-10-04 20:54:35 +02:00
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_2d_server_sw.cpp Merge pull request #42168 from madmiraal/fix-42108-3.2 2020-11-16 09:33:17 +01:00
physics_2d_server_sw.h
physics_2d_server_wrap_mt.cpp
physics_2d_server_wrap_mt.h Ignore thread models when compiling with NO_THREAD 2020-09-24 14:43:08 +02:00
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:46:04 +02:00
space_2d_sw.h
step_2d_sw.cpp
step_2d_sw.h