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shaders
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
SCsub
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…
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rasterizer_canvas_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_canvas_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_effects_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_effects_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_rd.h
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Merge pull request #29993 from bruvzg/vulkan
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2020-02-11 11:57:40 +01:00 |
rasterizer_scene_forward_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_scene_forward_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_scene_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_scene_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_storage_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_storage_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
shader_compiler_rd.cpp
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2020-02-11 11:53:29 +01:00 |
shader_compiler_rd.h
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…
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shader_rd.cpp
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Added a spinlock template as well as a thread work pool class.
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2020-02-11 11:53:29 +01:00 |
shader_rd.h
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Added a spinlock template as well as a thread work pool class.
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2020-02-11 11:53:29 +01:00 |