godot/scene/3d
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
..
area_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
area_3d.h Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
baked_lightmap.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
baked_lightmap.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
bone_attachment_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bone_attachment_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_3d.cpp Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
camera_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
collision_object_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
collision_polygon_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_shape_3d.cpp Better validate CollisionShape3D config. warning after #38743 2020-10-02 09:41:55 +02:00
collision_shape_3d.h Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
cpu_particles_3d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
cpu_particles_3d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
decal.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
decal.h Add override keywords. 2020-07-10 13:56:54 +01:00
gi_probe.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gi_probe.h Add override keywords. 2020-07-10 13:56:54 +01:00
gpu_particles_3d.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
immediate_geometry_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
immediate_geometry_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
light_3d.cpp Merge pull request #42987 from clayjohn/VULKAN-sky-only 2020-11-28 09:07:09 +01:00
light_3d.h Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
lightmap_probe.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmap_probe.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
listener_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
listener_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
multimesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_instance_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_3d.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
navigation_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_3d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
navigation_obstacle_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_region_3d.cpp Add missing 'bake_finished' signal 2020-12-05 12:20:07 +01:00
navigation_region_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
path_3d.cpp Fix PathFollow3D updating on unit_offset 0 2020-12-11 01:35:10 +01:00
path_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_body_3d.cpp Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_body_3d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_joint_3d.cpp Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
physics_joint_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
proximity_group_3d.cpp ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
proximity_group_3d.h ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
ray_cast_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_3d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
reflection_probe.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
reflection_probe.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
remote_transform_3d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
remote_transform_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
skeleton_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
skeleton_ik_3d.cpp Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
skeleton_ik_3d.h Remove ChainTip copy constructor 2020-12-07 12:29:29 +00:00
soft_body_3d.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
soft_body_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
spring_arm_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spring_arm_3d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
sprite_3d.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
sprite_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
vehicle_body_3d.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
vehicle_body_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
velocity_tracker_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
visual_instance_3d.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
visual_instance_3d.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
voxelizer.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
voxelizer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_environment.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
world_environment.h Add override keywords. 2020-07-10 13:56:54 +01:00
xr_nodes.cpp Rename XRController signal button_release to button_released 2020-12-08 08:37:48 +00:00
xr_nodes.h Add override keywords. 2020-07-10 13:56:54 +01:00