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SCsub
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area.cpp
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Ensure node's area tree signals are disconnected when clearing monitoring,
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2021-07-31 07:14:03 +01:00 |
area.h
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…
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arvr_nodes.cpp
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…
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arvr_nodes.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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…
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baked_lightmap.cpp
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Add a property to control the bounce indirect energy in BakedLightmap
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2021-07-25 03:04:40 +02:00 |
baked_lightmap.h
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Add a property to control the bounce indirect energy in BakedLightmap
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2021-07-25 03:04:40 +02:00 |
bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-06-27 17:40:07 +02:00 |
camera.h
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collision_object.cpp
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Portals - fix showing debug collision shapes
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2021-08-05 13:28:11 +01:00 |
collision_object.h
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Support for 3D sync to physics
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2021-06-08 16:28:58 -07:00 |
collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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…
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cpu_particles.cpp
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Fix CPU Particles spread
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2021-08-12 14:00:02 +02:00 |
cpu_particles.h
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cull_instance.cpp
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Portals - add autoplace priority setting to CullInstance
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2021-07-28 17:23:20 +01:00 |
cull_instance.h
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Portals - add autoplace priority setting to CullInstance
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2021-07-28 17:23:20 +01:00 |
gi_probe.cpp
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gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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Tweak Light property hints for greater flexibility
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2021-07-16 04:12:10 +02:00 |
light.h
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Add soft shadows to the CPU lightmapper
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2021-07-05 19:02:35 +02:00 |
lightmapper.cpp
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lightmapper.h
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Add a property to control the bounce indirect energy in BakedLightmap
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2021-07-25 03:04:40 +02:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
mesh_instance.h
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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navigation.h
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navigation_mesh.cpp
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Improve NavigationMesh typing, parameter validation and documentation
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2021-08-11 18:18:27 +08:00 |
navigation_mesh.h
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Improve NavigationMesh typing, parameter validation and documentation
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2021-08-11 18:18:27 +08:00 |
particles.cpp
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…
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particles.h
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path.cpp
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Fix Path3D initial forward calculation
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2021-08-07 12:40:14 +02:00 |
path.h
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physics_body.cpp
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Fix regression by allowing multiple collision direction
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2021-08-12 12:23:17 +02:00 |
physics_body.h
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Fix 3D moving platform logic
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2021-08-09 18:55:49 -07:00 |
physics_joint.cpp
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physics_joint.h
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portal.cpp
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Portals - add gizmo handles for editing portals and rooms
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2021-08-06 07:53:22 +01:00 |
portal.h
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Portals - add gizmo handles for editing portals and rooms
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2021-08-06 07:53:22 +01:00 |
position_3d.cpp
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position_3d.h
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proximity_group.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:17:14 +02:00 |
proximity_group.h
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…
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ray_cast.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-06-27 17:40:07 +02:00 |
ray_cast.h
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Add custom debug shape thickness and color options to RayCast
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2021-06-19 06:01:25 +02:00 |
reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room.cpp
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Portals - add gizmo handles for editing portals and rooms
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2021-08-06 07:53:22 +01:00 |
room.h
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Portals - add gizmo handles for editing portals and rooms
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2021-08-06 07:53:22 +01:00 |
room_group.cpp
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Portals - Add configuration warnings for nodes
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2021-07-15 08:01:42 +01:00 |
room_group.h
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Portals - Add configuration warnings for nodes
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2021-07-15 08:01:42 +01:00 |
room_manager.cpp
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i18n: Sync translations with Weblate
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2021-08-12 17:08:10 +02:00 |
room_manager.h
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Portals - fix PVS generation and move settings
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2021-08-08 19:57:27 +01:00 |
skeleton.cpp
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Remove duplicate ERR_PRINTS macro
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2021-06-16 11:56:25 +01:00 |
skeleton.h
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soft_body.cpp
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |
soft_body.h
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Support for disabling physics on SoftBody
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2021-06-22 11:38:17 -07:00 |
spatial.cpp
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
spatial.h
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
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Allow unclamped colors in Sprite3D
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2021-08-09 21:44:21 -07:00 |
sprite_3d.h
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vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
visibility_notifier.h
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
visual_instance.cpp
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
visual_instance.h
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
voxel_light_baker.cpp
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voxel_light_baker.h
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world_environment.cpp
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world_environment.h
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