godot/scene/3d
Rémi Verschelde e2e34812fe
Merge pull request #51556 from fabriceci/fix-move-and-slide-regression-multiple-collision-3x
[3.x] Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:48 +02:00
..
SCsub
area.cpp Ensure node's area tree signals are disconnected when clearing monitoring, 2021-07-31 07:14:03 +01:00
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
baked_lightmap.cpp Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
baked_lightmap.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
camera.h
collision_object.cpp Portals - fix showing debug collision shapes 2021-08-05 13:28:11 +01:00
collision_object.h Support for 3D sync to physics 2021-06-08 16:28:58 -07:00
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Fix CPU Particles spread 2021-08-12 14:00:02 +02:00
cpu_particles.h
cull_instance.cpp Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
cull_instance.h Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp Tweak Light property hints for greater flexibility 2021-07-16 04:12:10 +02:00
light.h Add soft shadows to the CPU lightmapper 2021-07-05 19:02:35 +02:00
lightmapper.cpp
lightmapper.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
listener.cpp
listener.h
mesh_instance.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
mesh_instance.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
navigation_mesh.h Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
particles.cpp
particles.h
path.cpp Fix Path3D initial forward calculation 2021-08-07 12:40:14 +02:00
path.h
physics_body.cpp Fix regression by allowing multiple collision direction 2021-08-12 12:23:17 +02:00
physics_body.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
physics_joint.cpp
physics_joint.h
portal.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
portal.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp Add check to internal methods to prevent crash 2021-07-27 12:17:14 +02:00
proximity_group.h
ray_cast.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
ray_cast.h Add custom debug shape thickness and color options to RayCast 2021-06-19 06:01:25 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room_group.cpp Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_group.h Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_manager.cpp i18n: Sync translations with Weblate 2021-08-12 17:08:10 +02:00
room_manager.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
skeleton.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
skeleton.h
soft_body.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
soft_body.h Support for disabling physics on SoftBody 2021-06-22 11:38:17 -07:00
spatial.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Allow unclamped colors in Sprite3D 2021-08-09 21:44:21 -07:00
sprite_3d.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visibility_notifier.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h