godot/servers/visual
lawnjelly 546e207d8f Portals - Fix cull roaming through multiple portals
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
2021-08-15 10:22:27 +01:00
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portals Portals - Fix cull roaming through multiple portals 2021-08-15 10:22:27 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
shader_language.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_language.h [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_types.cpp Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 2021-05-05 16:22:03 +10:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
visual_server_scene.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
visual_server_scene.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
visual_server_viewport.cpp Merge pull request #50397 from JestemStefan/41756_issue_fix 2021-08-12 20:30:52 +02:00
visual_server_viewport.h Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_wrap_mt.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00