godot/misc/dist/linux/godot.6

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.TH GODOT "6" "September 2017" "godot 2.1.4-stable" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
.B godot
[\fI\,options\/\fR] [path to scene or 'engine.cfg' file]
.SH DESCRIPTION
Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
engine.
.br
It provides a huge set of common tools, so you can just focus on making
your game without reinventing the wheel.
.SH OPTIONS
.TP
\fB\-h\fR, \fB\-help\fR
Print these usage instructions.
.TP
\fB\-path\fR <dir>
Path to a game, containing engine.cfg.
.TP
\fB\-e\fR, \fB\-editor\fR
Bring up the editor instead of running the scene.
.TP
\fB\-test\fR <test>
Run a test (string, containers, math, render, particles, multimesh, gui, io, shaderlang, physics).
.TP
\fB\-r\fR <width>x<height>
Request window resolution.
.TP
\fB\-p\fR <X>x<Y>
Request window position.
.TP
\fB\-f\fR
Request fullscreen.
.TP
\fB\-mx\fR
Request maximized.
.TP
\fB\-w\fR
Request windowed.
.TP
\fB\-vd\fR <driver>
Video driver (GLES2).
.TP
\fB\-ldpi\fR
Force low\-dpi mode (OSX only).
.TP
\fB\-ad\fR <driver>
Audio driver (PulseAudio, ALSA).
.TP
\fB\-rthread\fR <mode>
Render thread mode ('unsafe', 'safe', 'separate').
.TP
\fB\-s\fR, \fB\-script\fR <script>
Run a script.
.TP
\fB\-d\fR, \fB\-debug\fR
Debug (local stdout debugger).
.TP
\fB\-rdebug\fR <address>
Remote debug (<ip>:<port> host address).
.TP
\fB\-fdelay\fR <msec>
Simulate high CPU load (delay each frame by [msec]).
.TP
\fB\-timescale\fR <msec>
Define custom timescale (time between frames in [msec]).
.TP
\fB\-bp\fR
Breakpoint list as source::line comma separated pairs, no spaces (%20 instead).
.TP
\fB\-v\fR
Verbose stdout mode.
.TP
\fB\-lang\fR <locale>
Use a specific locale.
.TP
\fB\-rfs\fR <host/ip>[:<port>]
Remote filesystem.
.TP
\fB\-rfs_pass\fR <password>
Password for remote filesystem.
.TP
\fB\-dch\fR
Disable crash handler when supported by the platform code.
.TP
\fB\-doctool\fR <file>
Dump the whole engine api to <file> in XML format. If <file> exists, it will be merged.
.TP
\fB\-nodocbase\fR
Disallow dump the base types (used with \fB\-doctool\fR).
.TP
\fB\-optimize\fR <file>
Save an optimized copy of scene to <file>.
.TP
\fB\-optimize_preset\fR <preset>
Use a given preset for optimization.
.TP
\fB\-export\fR <target>
Export the project using given export target.
.SH FILES
~/.godot/
.RS
User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
.RE
~/.godot/app_userdata/
.RS
Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
.RE
~/.godot/templates/
.RS
Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
.RE
/usr/share/doc/godot/
.RS
Additional documentation files.
.RE
/usr/share/licenses/godot/
.RS
Detailed licensing information.
.RE
.SH "SEE ALSO"
See the project website at \fIhttps://godotengine.org\fR and the source
code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
.SH BUGS
Godot Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
.SH AUTHOR
Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
Godot Engine development team.