godot/scene/3d
2017-09-30 16:19:07 +02:00
..
area.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
area.h
arvr_nodes.cpp joyid is set to -1, not 0 when no joystick entity has been created 2017-09-15 09:53:59 +10:00
arvr_nodes.h
audio_stream_player_3d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
audio_stream_player_3d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
camera.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
collision_object.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
gi_probe.cpp Merge pull request #10908 from hpvb/fix-unused-variables 2017-09-12 12:55:53 +02:00
gi_probe.h
immediate_geometry.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
immediate_geometry.h
interpolated_camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
interpolated_camera.h
light.cpp In editor, instance DirectionalLight with an initial sun-like orientation 2017-09-25 23:17:23 +02:00
light.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
navigation_mesh.h
navigation.cpp
navigation.h
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
physics_body.h -Changed KinematicBody API yet again to make it friendlier 2017-09-04 07:49:42 -03:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
skeleton.cpp
skeleton.h
spatial_velocity_tracker.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
spatial.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
visual_instance.h