godot/platform/windows
Yuri Sizov 773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
..
doc_classes [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
export Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
README.md
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h Windows: Remove `MSVC` define redundant with `_MSC_VER` 2023-09-26 11:11:45 +02:00
detect.py Fix invalid Python escape sequences 2023-12-06 11:51:41 +09:00
display_server_windows.cpp Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu) 2023-11-28 19:43:07 +01:00
display_server_windows.h [DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp Update joypad_windows.cpp 2023-09-28 18:24:08 -07:00
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
os_windows.cpp [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
os_windows.h
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py
tts_windows.cpp [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
wgl_detect_version.cpp [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation