121 lines
4.0 KiB
C++
121 lines
4.0 KiB
C++
/*************************************************************************/
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/* concave_polygon_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "concave_polygon_shape.h"
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#include "servers/physics_server.h"
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Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
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Set<DrawEdge> edges;
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PoolVector<Vector3> data=get_faces();
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int datalen=data.size();
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ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
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PoolVector<Vector3>::Read r=data.read();
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for(int i=0;i<datalen;i+=3) {
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for(int j=0;j<3;j++) {
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DrawEdge de(r[i+j],r[i+((j+1)%3)]);
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edges.insert(de);
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}
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}
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Vector<Vector3> points;
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points.resize(edges.size()*2);
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int idx=0;
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for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
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points[idx+0]=E->get().a;
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points[idx+1]=E->get().b;
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idx+=2;
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}
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return points;
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}
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bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
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if (p_name=="data")
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_value);
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else
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return false;
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return true;
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}
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bool ConcavePolygonShape::_get(const StringName& p_name,Variant &r_ret) const {
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if (p_name=="data")
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r_ret=PhysicsServer::get_singleton()->shape_get_data(get_shape());
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else
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return false;
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return true;
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}
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void ConcavePolygonShape::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo(Variant::ARRAY,"data") );
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}
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void ConcavePolygonShape::_update_shape() {
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}
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void ConcavePolygonShape::set_faces(const PoolVector<Vector3>& p_faces) {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_faces);
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notify_change_to_owners();
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}
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PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
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return PhysicsServer::get_singleton()->shape_get_data(get_shape());
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}
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void ConcavePolygonShape::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_faces","faces"),&ConcavePolygonShape::set_faces);
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ClassDB::bind_method(D_METHOD("get_faces"),&ConcavePolygonShape::get_faces);
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}
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ConcavePolygonShape::ConcavePolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
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//set_planes(Vector3(1,1,1));
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}
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