.. |
default_theme
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Added functionality for resizable dialogs.
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2017-03-01 23:40:10 +01:00 |
SCsub
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style: Various other PEP8 fixes in Python files
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2016-11-01 00:35:16 +01:00 |
animation.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
animation.h
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Add clamp and wrap loop modes for animation tracks.
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2017-01-09 00:41:16 -03:00 |
audio_stream_resampled.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
audio_stream_resampled.h
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WIP new AudioServer, with buses, effects, etc.
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2017-01-21 19:01:00 -03:00 |
audio_stream_sample.cpp
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
audio_stream_sample.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
baked_light.cpp
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
baked_light.h
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
bit_mask.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
bit_mask.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
bounds.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
bounds.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
box_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
box_shape.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
canvas.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
canvas.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
capsule_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
capsule_shape.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
capsule_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
capsule_shape_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
circle_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
circle_shape_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
color_ramp.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
color_ramp.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
concave_polygon_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
concave_polygon_shape.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
concave_polygon_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
concave_polygon_shape_2d.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
convex_polygon_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
convex_polygon_shape.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
convex_polygon_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
convex_polygon_shape_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
curve.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
curve.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
dynamic_font.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
dynamic_font.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
dynamic_font_stb.cpp
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
dynamic_font_stb.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
environment.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
environment.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
font.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
font.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
gibberish_stream.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
gibberish_stream.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
material.cpp
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
material.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
mesh.cpp
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
mesh.h
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
mesh_data_tool.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
mesh_data_tool.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
mesh_library.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
mesh_library.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
mikktspace.c
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Icons for many new types of nodes
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2014-10-03 10:33:23 -03:00 |
mikktspace.h
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Icons for many new types of nodes
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2014-10-03 10:33:23 -03:00 |
multimesh.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
multimesh.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
packed_scene.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
packed_scene.h
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Correct hash behavior for floating point numbers
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2017-02-16 18:44:29 +01:00 |
plane_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
plane_shape.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
polygon_path_finder.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
polygon_path_finder.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
ray_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
ray_shape.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
rectangle_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
rectangle_shape_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
room.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
room.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
scene_format_text.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
scene_format_text.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
segment_shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
segment_shape_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
shader.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
shader.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
shader_graph.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
shader_graph.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
shape.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
shape.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
shape_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
shape_2d.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
shape_line_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
shape_line_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
sky_box.cpp
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
sky_box.h
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
space_2d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
space_2d.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
sphere_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sphere_shape.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
stb_truetype.h
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remove trailing whitespace
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2016-05-21 15:29:25 +02:00 |
style_box.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
style_box.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
surface_tool.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
surface_tool.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
texture.cpp
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
texture.h
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
theme.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
theme.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
tile_set.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
tile_set.h
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Merge pull request #6519 from RandomShaper/enhance-tileset
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2017-01-14 16:52:16 -03:00 |
video_stream.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
video_stream.h
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
world.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
world.h
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Oops! Audio engine has vanished :D
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2017-01-15 16:07:51 -03:00 |
world_2d.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
world_2d.h
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |