godot/platform
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
android Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
ios Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
javascript HTML5: Make OS.get_locale() match other platforms 2022-07-15 22:11:39 +03:00
linuxbsd Merge pull request #63278 from akien-mga/scons-linux-refactor-linker 2022-07-22 11:40:10 +02:00
macos [Export] Update generated CLI helper script to work on clean macOS Monterey installation. 2022-07-21 13:50:37 +03:00
uwp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
windows Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00