godot/scene
PouleyKetchoupp 45c7af9862 Restore RayShape as a regular shape type
Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
..
2d Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
3d Port recent move_and_slide fixes to 3D 2021-08-24 11:30:01 -07:00
animation Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
audio Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Make RichTextLabel honour default cursor shape property 2021-08-24 22:07:42 +08:00
main Merge pull request #52000 from lyuma/set_editable_instance 2021-08-24 08:31:34 -03:00
resources Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
register_scene_types.cpp Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00