godot/scene
Rémi Verschelde 45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
..
2d String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
3d Remove last editor code dependencies in template build 2022-03-28 21:13:01 +02:00
animation String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
main String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Remove last editor code dependencies in template build 2022-03-28 21:13:01 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Rename `AStar` to `AStar3D` 2022-03-20 17:34:40 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00