godot/scene/2d
2020-12-16 23:42:12 +01:00
..
animated_sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
animated_sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
area_2d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
back_buffer_copy.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
back_buffer_copy.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_2d.cpp Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.) 2020-12-16 23:42:12 +01:00
camera_2d.h fixed camera2D showing incorrect bounds in editor 2020-07-18 18:01:37 -04:00
canvas_group.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_group.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_modulate.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
canvas_modulate.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_object_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
collision_polygon_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_shape_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
collision_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_2d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
cpu_particles_2d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
joints_2d.cpp Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
joints_2d.h Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
light_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
light_2d.h doc: Sync classref with current source + fixup some bindings 2020-11-04 15:38:26 +01:00
light_occluder_2d.cpp Rename LightOccluder2D light_mask to occluder_light_mask 2020-12-04 19:34:29 -05:00
light_occluder_2d.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
line_2d.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
line_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
line_builder.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
line_builder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
mesh_instance_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
multimesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
multimesh_instance_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
navigation_obstacle_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_region_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_region_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
parallax_background.cpp Fixes ParallaxLayer offset when ignore camera zoom 2020-09-10 11:08:20 +08:00
parallax_background.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
parallax_layer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
parallax_layer.h Add override keywords. 2020-07-10 13:56:54 +01:00
path_2d.cpp Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
path_2d.h Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
physics_body_2d.cpp Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_body_2d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
polygon_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
polygon_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
position_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
position_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_cast_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_2d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
remote_transform_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
remote_transform_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
skeleton_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
touch_screen_button.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
touch_screen_button.h Add override keywords. 2020-07-10 13:56:54 +01:00
visibility_notifier_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
y_sort.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00