godot/servers/physics_2d
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
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area_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_pair_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_pair_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
body_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
body_2d_sw.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
body_pair_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
body_pair_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_2d_basic.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_2d_basic.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_2d_hash_grid.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
broad_phase_2d_hash_grid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_object_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_object_2d_sw.h Prevent a possible crash at collision_object_2d_sw.h 2017-10-12 14:25:40 -03:00
collision_solver_2d_sat.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
collision_solver_2d_sat.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_solver_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_solver_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
constraint_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joints_2d_sw.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
joints_2d_sw.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
physics_2d_server_sw.cpp Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
physics_2d_server_sw.h Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
physics_2d_server_wrap_mt.cpp Removed print_line in Physics2DServerWrapMT::init() 2017-09-25 15:05:32 +07:00
physics_2d_server_wrap_mt.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
shape_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
space_2d_sw.cpp Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
space_2d_sw.h Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
step_2d_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
step_2d_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00