godot/servers/rendering/renderer_rd
2024-07-08 11:17:31 +03:00
..
effects Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
environment
forward_clustered Add safety check when setting several rendering effect quality 2024-06-26 17:06:21 +08:00
forward_mobile Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
shaders Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
spirv-reflect
storage_rd Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports. 2024-06-28 10:38:18 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix LCD font AA modulation in RendererRD. 2024-07-08 11:17:31 +03:00
renderer_canvas_render_rd.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
renderer_scene_render_rd.h Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h