godot/scene/resources/portable_compressed_texture.cpp
nklbdev 47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00

369 lines
14 KiB
C++

/**************************************************************************/
/* portable_compressed_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "portable_compressed_texture.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/compressed_texture.h"
void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
if (p_data.size() == 0) {
return; //nothing to do
}
const uint8_t *data = p_data.ptr();
uint32_t data_size = p_data.size();
ERR_FAIL_COND(data_size < 20);
compression_mode = CompressionMode(decode_uint16(data));
CompressedTexture2D::DataFormat data_format = CompressedTexture2D::DataFormat(decode_uint16(data + 2));
format = Image::Format(decode_uint32(data + 4));
uint32_t mipmap_count = decode_uint32(data + 8);
size.width = decode_uint32(data + 12);
size.height = decode_uint32(data + 16);
mipmaps = mipmap_count > 1;
data += 20;
data_size -= 20;
Ref<Image> image;
switch (compression_mode) {
case COMPRESSION_MODE_LOSSLESS:
case COMPRESSION_MODE_LOSSY: {
ImageMemLoadFunc loader_func;
if (data_format == CompressedTexture2D::DATA_FORMAT_UNDEFINED) {
loader_func = nullptr;
} else if (data_format == CompressedTexture2D::DATA_FORMAT_PNG) {
loader_func = Image::_png_mem_unpacker_func;
} else if (data_format == CompressedTexture2D::DATA_FORMAT_WEBP) {
loader_func = Image::_webp_mem_loader_func;
} else {
ERR_FAIL();
}
Vector<uint8_t> image_data;
ERR_FAIL_COND(data_size < 4);
for (uint32_t i = 0; i < mipmap_count; i++) {
uint32_t mipsize = decode_uint32(data);
data += 4;
data_size -= 4;
ERR_FAIL_COND(mipsize < data_size);
Ref<Image> img = loader_func == nullptr
? memnew(Image(data, data_size))
: Ref<Image>(loader_func(data, data_size));
ERR_FAIL_COND(img->is_empty());
if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps.
img->convert(format);
}
image_data.append_array(img->get_data());
data += mipsize;
data_size -= mipsize;
}
image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data)));
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
ERR_FAIL_NULL(Image::basis_universal_unpacker_ptr);
image = Image::basis_universal_unpacker_ptr(data, data_size);
} break;
case COMPRESSION_MODE_S3TC:
case COMPRESSION_MODE_ETC2:
case COMPRESSION_MODE_BPTC: {
image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20))));
} break;
}
ERR_FAIL_COND(image.is_null());
if (texture.is_null()) {
texture = RenderingServer::get_singleton()->texture_2d_create(image);
} else {
RID new_texture = RenderingServer::get_singleton()->texture_2d_create(image);
RenderingServer::get_singleton()->texture_replace(texture, new_texture);
}
image_stored = true;
size_override = size;
RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
alpha_cache.unref();
if (keep_all_compressed_buffers || keep_compressed_buffer) {
compressed_buffer = p_data;
} else {
compressed_buffer.clear();
}
}
PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const {
return compression_mode;
}
Vector<uint8_t> PortableCompressedTexture2D::_get_data() const {
return compressed_buffer;
}
void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) {
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
Vector<uint8_t> buffer;
buffer.resize(20);
encode_uint16(p_compression_mode, buffer.ptrw());
encode_uint16(CompressedTexture2D::DATA_FORMAT_UNDEFINED, buffer.ptrw() + 2);
encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
encode_uint32(p_image->get_height(), buffer.ptrw() + 16);
switch (p_compression_mode) {
case COMPRESSION_MODE_LOSSLESS:
case COMPRESSION_MODE_LOSSY: {
bool lossless_force_png = GLOBAL_GET("rendering/textures/lossless_compression/force_png") ||
!Image::_webp_mem_loader_func; // WebP module disabled.
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit.
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
Vector<uint8_t> data;
if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
} else {
if (use_webp) {
data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
} else {
data = Image::png_packer(p_image->get_image_from_mipmap(i));
encode_uint16(CompressedTexture2D::DATA_FORMAT_PNG, buffer.ptrw() + 2);
}
}
int data_len = data.size();
buffer.resize(buffer.size() + 4);
encode_uint32(data_len, buffer.ptrw() + buffer.size() - 4);
buffer.append_array(data);
}
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
encode_uint16(CompressedTexture2D::DATA_FORMAT_BASIS_UNIVERSAL, buffer.ptrw() + 2);
Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
buffer.append_array(budata);
} break;
case COMPRESSION_MODE_S3TC:
case COMPRESSION_MODE_ETC2:
case COMPRESSION_MODE_BPTC: {
encode_uint16(CompressedTexture2D::DATA_FORMAT_IMAGE, buffer.ptrw() + 2);
Ref<Image> copy = p_image->duplicate();
switch (p_compression_mode) {
case COMPRESSION_MODE_S3TC:
copy->compress(Image::COMPRESS_S3TC);
break;
case COMPRESSION_MODE_ETC2:
copy->compress(Image::COMPRESS_ETC2);
break;
case COMPRESSION_MODE_BPTC:
copy->compress(Image::COMPRESS_BPTC);
break;
default: {
};
}
buffer.append_array(copy->get_data());
} break;
}
_set_data(buffer);
}
Image::Format PortableCompressedTexture2D::get_format() const {
return format;
}
Ref<Image> PortableCompressedTexture2D::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
int PortableCompressedTexture2D::get_width() const {
return size.width;
}
int PortableCompressedTexture2D::get_height() const {
return size.height;
}
RID PortableCompressedTexture2D::get_rid() const {
if (texture.is_null()) {
// We are in trouble, create something temporary.
texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
bool PortableCompressedTexture2D::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (size.width == 0 || size.height == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), texture, false, p_modulate, p_transpose);
}
void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (size.width == 0 || size.height == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if (size.width == 0 || size.height == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / size.width;
int y = p_y * ah / size.height;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(x, y);
}
return true;
}
void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) {
size_override = p_size;
RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height);
}
Size2 PortableCompressedTexture2D::get_size_override() const {
return size_override;
}
void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
bool PortableCompressedTexture2D::keep_all_compressed_buffers = false;
void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) {
keep_all_compressed_buffers = p_keep;
}
bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() {
return keep_all_compressed_buffers;
}
void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) {
keep_compressed_buffer = p_keep;
if (!p_keep) {
compressed_buffer.clear();
}
}
bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const {
return keep_compressed_buffer;
}
void PortableCompressedTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from_image", "image", "compression_mode", "normal_map", "lossy_quality"), &PortableCompressedTexture2D::create_from_image, DEFVAL(false), DEFVAL(0.8));
ClassDB::bind_method(D_METHOD("get_format"), &PortableCompressedTexture2D::get_format);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &PortableCompressedTexture2D::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &PortableCompressedTexture2D::set_size_override);
ClassDB::bind_method(D_METHOD("get_size_override"), &PortableCompressedTexture2D::get_size_override);
ClassDB::bind_method(D_METHOD("set_keep_compressed_buffer", "keep"), &PortableCompressedTexture2D::set_keep_compressed_buffer);
ClassDB::bind_method(D_METHOD("is_keeping_compressed_buffer"), &PortableCompressedTexture2D::is_keeping_compressed_buffer);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &PortableCompressedTexture2D::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &PortableCompressedTexture2D::_get_data);
ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("set_keep_all_compressed_buffers", "keep"), &PortableCompressedTexture2D::set_keep_all_compressed_buffers);
ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_override", "get_size_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer");
BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSY);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_BASIS_UNIVERSAL);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_S3TC);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_ETC2);
BIND_ENUM_CONSTANT(COMPRESSION_MODE_BPTC);
}
PortableCompressedTexture2D::PortableCompressedTexture2D() {}
PortableCompressedTexture2D::~PortableCompressedTexture2D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}