godot/modules/multiplayer
Fabio Alessandrelli 8544106b7e [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.

(cherry picked from commit 853df2895a)
2024-01-25 18:08:45 +01:00
..
doc_classes
editor
SCsub
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp
multiplayer_spawner.h
multiplayer_synchronizer.cpp
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Handle cleanup of "scene cache" nodes 2024-01-25 18:08:45 +01:00
scene_cache_interface.h [MP] Handle cleanup of "scene cache" nodes 2024-01-25 18:08:45 +01:00
scene_multiplayer.cpp
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp
scene_replication_interface.h
scene_rpc_interface.cpp
scene_rpc_interface.h