..
SCsub
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
animation_player_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
animation_player_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
animation_tree_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
animation_tree_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
baked_light_baker.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
baked_light_baker.h
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
baked_light_baker_cmpxchg.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
baked_light_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
camera_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
canvas_item_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
canvas_item_editor_plugin.h
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
collision_polygon_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
collision_polygon_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
collision_polygon_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
collision_polygon_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
collision_shape_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
collision_shape_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
cube_grid_theme_editor_plugin.h
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
curve_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
curve_editor_plugin.h
Added Curve preview thumbnail
2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
editor_preview_plugins.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
gi_probe_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
gradient_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
gradient_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
item_list_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
item_list_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
light_occluder_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
light_occluder_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
line_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
line_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
material_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
material_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
mesh_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
mesh_instance_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
mesh_instance_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
multimesh_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
multimesh_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
navigation_polygon_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
navigation_polygon_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
particles_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
particles_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
particles_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
particles_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
path_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
path_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
path_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
path_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
polygon_2d_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
polygon_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
resource_preloader_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
resource_preloader_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
rich_text_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
rich_text_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
sample_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
sample_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
sample_library_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
sample_player_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
script_editor_plugin.h
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
script_text_editor.cpp
-Code completion for enumerations
2017-08-24 00:06:56 -03:00
script_text_editor.h
-Code completion for enumerations
2017-08-24 00:06:56 -03:00
shader_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
shader_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
shader_graph_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
shader_graph_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
spatial_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
sprite_frames_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
sprite_frames_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
stream_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
stream_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
style_box_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
texture_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
texture_region_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
texture_region_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
theme_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
theme_editor_plugin.h
ThemeEditor: fix broken dialog
2017-07-27 14:17:02 +07:00
tile_map_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
tile_map_editor_plugin.h
Tilemap Editor: Setting to hide tile info in the menu bar
2017-08-16 19:51:55 +02:00
tile_set_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
tile_set_editor_plugin.h
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00