..
export
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
audio_driver_javascript.cpp
Adapt platforms to AudioServer refactoring
2017-01-16 19:19:45 +01:00
audio_driver_javascript.h
Enable WebGL2 in web export, start fixing build
2017-02-01 10:21:04 +01:00
audio_server_javascript.cpp
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
audio_server_javascript.h
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
detect.py
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
dom_keys.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
godot_shell.html
Enable WebGL2 in web export, start fixing build
2017-02-01 10:21:04 +01:00
javascript_eval.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
javascript_eval.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
javascript_main.cpp
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
logo.png
Fixed iCCp chunk in pngs
2016-06-22 21:13:29 +02:00
os_javascript.cpp
Add API to access battery power state
2017-03-04 18:04:29 +01:00
os_javascript.h
Add API to access battery power state
2017-03-04 18:04:29 +01:00
platform_config.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
power_javascript.cpp
Add API to access battery power state
2017-03-04 18:04:29 +01:00
power_javascript.h
Add API to access battery power state
2017-03-04 18:04:29 +01:00
SCsub
Fix WebAssembly builds on Windows
2017-02-21 23:21:28 +01:00