godot/servers/physics_2d
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area_2d_sw.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
area_2d_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
area_pair_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_pair_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_2d_sw.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
body_2d_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
body_pair_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_pair_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_basic.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_basic.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_hash_grid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_hash_grid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d_sw.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
collision_object_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sat.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sat.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
constraint_2d_sw.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
joints_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joints_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server_sw.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_2d_server_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_2d_server_wrap_mt.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
physics_2d_server_wrap_mt.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
shape_2d_sw.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
shape_2d_sw.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
space_2d_sw.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
space_2d_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
step_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
step_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00