godot/platform
2015-05-15 12:40:34 +08:00
..
android fix multitouch release problem 2015-05-15 12:40:34 +08:00
bb10 -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
nacl Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
osx Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
server Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
windows Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
winrt support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
x11 optional formal changes 2015-05-06 01:22:31 +02:00