godot/drivers/gles3
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
..
effects Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
storage Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
rasterizer_canvas_gles3.cpp Merge pull request #67374 from MrBlockers/fix-draw-primitive 2022-11-11 10:43:18 +01:00
rasterizer_canvas_gles3.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
rasterizer_gles3.cpp Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Merge pull request #68440 from clayjohn/redraw-TIME 2022-11-09 08:58:06 +01:00
rasterizer_scene_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
shader_gles3.h Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00