godot/drivers/gles3/storage
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
..
config.cpp Merge pull request #67639 from clayjohn/GLES3-2d-shadows 2022-11-02 17:12:20 +01:00
config.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
material_storage.h Implement is_animated and casts_shadows 2022-11-13 14:09:21 -08:00
mesh_storage.cpp Add texture reading code to OpenGL3 renderer for web and mobile 2022-11-01 13:42:53 -07:00
mesh_storage.h Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
render_scene_buffers_gles3.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
render_scene_buffers_gles3.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Implement texture_proxy_update which is needed for AnimatedTexture 2022-11-11 10:05:07 -08:00
texture_storage.h Merge pull request #68186 from pkdawson/expose-texture-rd 2022-11-11 10:43:57 +01:00
utilities.cpp Merge pull request #67639 from clayjohn/GLES3-2d-shadows 2022-11-02 17:12:20 +01:00
utilities.h Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00