godot/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h

1225 lines
51 KiB
C++

//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
#ifndef __cplusplus
#error D3DX12 requires C++
#endif
#include "d3d12.h"
#include "d3dx12_default.h"
//------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
{
CD3DX12_DESCRIPTOR_RANGE() = default;
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
D3D12_DESCRIPTOR_RANGE(o)
{}
CD3DX12_DESCRIPTOR_RANGE(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
}
inline void Init(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
}
static inline void Init(
_Out_ D3D12_DESCRIPTOR_RANGE &range,
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
range.RangeType = rangeType;
range.NumDescriptors = numDescriptors;
range.BaseShaderRegister = baseShaderRegister;
range.RegisterSpace = registerSpace;
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
{
CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
D3D12_ROOT_DESCRIPTOR_TABLE(o)
{}
CD3DX12_ROOT_DESCRIPTOR_TABLE(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
{
Init(numDescriptorRanges, _pDescriptorRanges);
}
inline void Init(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
{
Init(*this, numDescriptorRanges, _pDescriptorRanges);
}
static inline void Init(
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
{
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
{
CD3DX12_ROOT_CONSTANTS() = default;
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
D3D12_ROOT_CONSTANTS(o)
{}
CD3DX12_ROOT_CONSTANTS(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(num32BitValues, shaderRegister, registerSpace);
}
inline void Init(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(*this, num32BitValues, shaderRegister, registerSpace);
}
static inline void Init(
_Out_ D3D12_ROOT_CONSTANTS &rootConstants,
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
rootConstants.Num32BitValues = num32BitValues;
rootConstants.ShaderRegister = shaderRegister;
rootConstants.RegisterSpace = registerSpace;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
{
CD3DX12_ROOT_DESCRIPTOR() = default;
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
D3D12_ROOT_DESCRIPTOR(o)
{}
CD3DX12_ROOT_DESCRIPTOR(
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(shaderRegister, registerSpace);
}
inline void Init(
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(*this, shaderRegister, registerSpace);
}
static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
{
table.ShaderRegister = shaderRegister;
table.RegisterSpace = registerSpace;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
{
CD3DX12_ROOT_PARAMETER() = default;
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
D3D12_ROOT_PARAMETER(o)
{}
static inline void InitAsDescriptorTable(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
}
static inline void InitAsConstants(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
}
static inline void InitAsConstantBufferView(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
}
static inline void InitAsShaderResourceView(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
}
static inline void InitAsUnorderedAccessView(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
}
inline void InitAsDescriptorTable(
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
}
inline void InitAsConstants(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
}
inline void InitAsConstantBufferView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
}
inline void InitAsShaderResourceView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
}
inline void InitAsUnorderedAccessView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
{
CD3DX12_STATIC_SAMPLER_DESC() = default;
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
D3D12_STATIC_SAMPLER_DESC(o)
{}
CD3DX12_STATIC_SAMPLER_DESC(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0) noexcept
{
Init(
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace);
}
static inline void Init(
_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0) noexcept
{
samplerDesc.ShaderRegister = shaderRegister;
samplerDesc.Filter = filter;
samplerDesc.AddressU = addressU;
samplerDesc.AddressV = addressV;
samplerDesc.AddressW = addressW;
samplerDesc.MipLODBias = mipLODBias;
samplerDesc.MaxAnisotropy = maxAnisotropy;
samplerDesc.ComparisonFunc = comparisonFunc;
samplerDesc.BorderColor = borderColor;
samplerDesc.MinLOD = minLOD;
samplerDesc.MaxLOD = maxLOD;
samplerDesc.ShaderVisibility = shaderVisibility;
samplerDesc.RegisterSpace = registerSpace;
}
inline void Init(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0) noexcept
{
Init(
*this,
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace);
}
};
//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
struct CD3DX12_STATIC_SAMPLER_DESC1 : public D3D12_STATIC_SAMPLER_DESC1
{
CD3DX12_STATIC_SAMPLER_DESC1() = default;
explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC &o) noexcept
{
memcpy(this, &o, sizeof(D3D12_STATIC_SAMPLER_DESC));
Flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE;
}
explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC1 & o) noexcept :
D3D12_STATIC_SAMPLER_DESC1(o)
{}
CD3DX12_STATIC_SAMPLER_DESC1(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0,
D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
{
Init(
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace,
flags);
}
static inline void Init(
_Out_ D3D12_STATIC_SAMPLER_DESC1 &samplerDesc,
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0,
D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
{
samplerDesc.ShaderRegister = shaderRegister;
samplerDesc.Filter = filter;
samplerDesc.AddressU = addressU;
samplerDesc.AddressV = addressV;
samplerDesc.AddressW = addressW;
samplerDesc.MipLODBias = mipLODBias;
samplerDesc.MaxAnisotropy = maxAnisotropy;
samplerDesc.ComparisonFunc = comparisonFunc;
samplerDesc.BorderColor = borderColor;
samplerDesc.MinLOD = minLOD;
samplerDesc.MaxLOD = maxLOD;
samplerDesc.ShaderVisibility = shaderVisibility;
samplerDesc.RegisterSpace = registerSpace;
samplerDesc.Flags = flags;
}
inline void Init(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0,
D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
{
Init(
*this,
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace,
flags);
}
};
#endif // D3D12_SDK_VERSION >= 609
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
{
CD3DX12_ROOT_SIGNATURE_DESC() = default;
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
D3D12_ROOT_SIGNATURE_DESC(o)
{}
CD3DX12_ROOT_SIGNATURE_DESC(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
{
Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
}
inline void Init(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
static inline void Init(
_Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.NumParameters = numParameters;
desc.pParameters = _pParameters;
desc.NumStaticSamplers = numStaticSamplers;
desc.pStaticSamplers = _pStaticSamplers;
desc.Flags = flags;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
{
CD3DX12_DESCRIPTOR_RANGE1() = default;
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
D3D12_DESCRIPTOR_RANGE1(o)
{}
CD3DX12_DESCRIPTOR_RANGE1(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
}
inline void Init(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
}
static inline void Init(
_Out_ D3D12_DESCRIPTOR_RANGE1 &range,
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
range.RangeType = rangeType;
range.NumDescriptors = numDescriptors;
range.BaseShaderRegister = baseShaderRegister;
range.RegisterSpace = registerSpace;
range.Flags = flags;
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
{
CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
D3D12_ROOT_DESCRIPTOR_TABLE1(o)
{}
CD3DX12_ROOT_DESCRIPTOR_TABLE1(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
{
Init(numDescriptorRanges, _pDescriptorRanges);
}
inline void Init(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
{
Init(*this, numDescriptorRanges, _pDescriptorRanges);
}
static inline void Init(
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
{
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
{
CD3DX12_ROOT_DESCRIPTOR1() = default;
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
D3D12_ROOT_DESCRIPTOR1(o)
{}
CD3DX12_ROOT_DESCRIPTOR1(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
{
Init(shaderRegister, registerSpace, flags);
}
inline void Init(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
{
Init(*this, shaderRegister, registerSpace, flags);
}
static inline void Init(
_Out_ D3D12_ROOT_DESCRIPTOR1 &table,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
{
table.ShaderRegister = shaderRegister;
table.RegisterSpace = registerSpace;
table.Flags = flags;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
{
CD3DX12_ROOT_PARAMETER1() = default;
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
D3D12_ROOT_PARAMETER1(o)
{}
static inline void InitAsDescriptorTable(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
}
static inline void InitAsConstants(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
}
static inline void InitAsConstantBufferView(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
}
static inline void InitAsShaderResourceView(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
}
static inline void InitAsUnorderedAccessView(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
}
inline void InitAsDescriptorTable(
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
}
inline void InitAsConstants(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
}
inline void InitAsConstantBufferView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
}
inline void InitAsShaderResourceView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
}
inline void InitAsUnorderedAccessView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
{}
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
{
Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
Desc_1_0 = o;
}
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
{
Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
Desc_1_1 = o;
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC2& o) noexcept
{
Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
Desc_1_2 = o;
}
#endif
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
{
Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
}
inline void Init_1_0(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
static inline void Init_1_0(
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
desc.Desc_1_0.NumParameters = numParameters;
desc.Desc_1_0.pParameters = _pParameters;
desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
desc.Desc_1_0.Flags = flags;
}
inline void Init_1_1(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
static inline void Init_1_1(
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
desc.Desc_1_1.NumParameters = numParameters;
desc.Desc_1_1.pParameters = _pParameters;
desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
desc.Desc_1_1.Flags = flags;
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
static inline void Init_1_2(
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
desc.Desc_1_2.NumParameters = numParameters;
desc.Desc_1_2.pParameters = _pParameters;
desc.Desc_1_2.NumStaticSamplers = numStaticSamplers;
desc.Desc_1_2.pStaticSamplers = _pStaticSamplers;
desc.Desc_1_2.Flags = flags;
}
#endif
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
{
CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
D3D12_CPU_DESCRIPTOR_HANDLE(o)
{}
CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(other, offsetScaledByIncrementSize);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
return *this;
}
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
{
ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
return *this;
}
bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr == other.ptr);
}
bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr != other.ptr);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
{
ptr = other.ptr;
return *this;
}
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetScaledByIncrementSize);
}
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
}
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
}
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
{
CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
D3D12_GPU_DESCRIPTOR_HANDLE(o)
{}
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(other, offsetScaledByIncrementSize);
}
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
}
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
return *this;
}
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
{
ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
return *this;
}
inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr == other.ptr);
}
inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr != other.ptr);
}
CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
{
ptr = other.ptr;
return *this;
}
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetScaledByIncrementSize);
}
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
}
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
}
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
}
};
//------------------------------------------------------------------------------------------------
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
// To help enable root signature 1.1 features when they are available and not require maintaining
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
// 1.1 is not supported.
inline HRESULT D3DX12SerializeVersionedRootSignature(
/* GODOT start */
_In_ HMODULE pLibD3D12,
/* GODOT end */
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
_Outptr_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
{
if (ppErrorBlob != nullptr)
{
*ppErrorBlob = nullptr;
}
/* GODOT start */
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d_D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeRootSignature");
if (d3d_D3D12SerializeRootSignature == nullptr) {
return E_INVALIDARG;
}
PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d_D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeVersionedRootSignature");
/* GODOT end */
switch (MaxVersion)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
switch (pRootSignatureDesc->Version)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
/* GODOT start */
return d3d_D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT end */
case D3D_ROOT_SIGNATURE_VERSION_1_1:
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
{
HRESULT hr = S_OK;
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
if (ParametersSize > 0 && pParameters == nullptr)
{
hr = E_OUTOFMEMORY;
}
auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
if (SUCCEEDED(hr))
{
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
{
__analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
switch (desc_1_1.pParameters[n].ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
break;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
case D3D12_ROOT_PARAMETER_TYPE_SRV:
case D3D12_ROOT_PARAMETER_TYPE_UAV:
pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
break;
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
{
hr = E_OUTOFMEMORY;
}
auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
if (SUCCEEDED(hr))
{
for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
{
__analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
}
}
D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
}
}
}
D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
if (desc_1_1.NumStaticSamplers > 0 && pRootSignatureDesc->Version == D3D_ROOT_SIGNATURE_VERSION_1_2)
{
const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));
if (pStaticSamplers == nullptr)
{
hr = E_OUTOFMEMORY;
}
else
{
const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
{
if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
{
hr = E_INVALIDARG;
break;
}
memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
}
}
}
#endif
if (SUCCEEDED(hr))
{
const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
/* GODOT start */
hr = d3d_D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT end */
}
if (pParameters)
{
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
{
if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
{
auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
}
}
HeapFree(GetProcessHeap(), 0, pParameters);
}
if (pStaticSamplers)
{
HeapFree(GetProcessHeap(), 0, pStaticSamplers);
}
return hr;
}
}
break;
case D3D_ROOT_SIGNATURE_VERSION_1_1:
switch (pRootSignatureDesc->Version)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
case D3D_ROOT_SIGNATURE_VERSION_1_1:
/* GODOT start */
return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT end */
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
{
HRESULT hr = S_OK;
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
if (desc_1_1.NumStaticSamplers > 0)
{
const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));
if (pStaticSamplers == nullptr)
{
hr = E_OUTOFMEMORY;
}
else
{
const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
{
if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
{
hr = E_INVALIDARG;
break;
}
memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
}
}
}
if (SUCCEEDED(hr))
{
const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
/* GODOT start */
hr = d3d_D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
/* GODOT end */
}
if (pStaticSamplers)
{
HeapFree(GetProcessHeap(), 0, pStaticSamplers);
}
return hr;
}
#endif
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
/* GODOT start */
return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT end */
}
return E_INVALIDARG;
}